![]() Each of the spectator’s eyes produces the effect of one of the following spells: confusion, fear (heightened to 2nd Level), harm (heightened to 2nd level), paralyze. Each eye can only target one creature per round. Effect DC 21, attack +13 The spectator can shoot a magical ray with a range of 60 feet from one of its eye stalks at a single target. Melee bite +12, Damage 2d6+5 piercingĪrcane Innate Spells DC 18 7th Plane Shift 2nd Create Food 1st Create WaterĮye Rays Frequency twice per round. Frequency one per round Effect DC 21 The spectator attempts to counteract the spell, with a success resulting in the spell being turned back on the caster. ![]() Spell Turning Trigger A creature standing within a 90 foot cone projected by the spectator’s central eye casts a spell that targets the spectator. HP 63, fast healing 10 Immunities prone Weaknesses Eye StalksĮye Stalks Critical hits with piercing or slashing weapons against the gazer spectator or blind a random eye stalk which disables one Eye Ray power selected at random. Save every turn.ġ3 Create a 20' Fire Wall that lasts 5 rounds.ġ4 Create a 20' Wall of Force that lasts 3 rounds.ġ5 Vulnerability - (No save)Target will have disadvantage the next time it is hit by an eye beam that requires a save from this beholder.ġ6 Exhaustion - (No save) Target immediately moves to Exhaustion Level 3 (unless more exhausted - this one is intentionally mean - should be a con save to be fair)ġ7 Nausea - (No save) Disadvantage on all ability checks and attack rolls until the end of your next turn.ġ8 Invisibility (No save) Target is invisible for 3 rounds (or until they attack or cast a spell).ġ9 Flight (No save) Target can fly with a speed of 60 for 3 rounds.Ģ0 Teleport (No save) Target immediately gains the benefit of a Misty Step spell.Skills Acrobatics +10, Arcana +8, Deception +8, Diplomacy +8, Stealth +8, Planes Lore +10 CrackedOzy Dec 22, 2011, 11:48 am Ok, stupid question, but what CR is the beholder I know what it can do more or less, but I don't remember what it's CR is. Preferably some kind of aberration that has equivalent abilities and CR. Save at the end of each turn.Ġ6 Confusion (Wis)As the spell, but must make 2 saves to end it if you fail the initial save.Ġ7 Gnat (Con) You're polymorphed into a gnat, as the polymorph spell.Ġ8 Levitate (Con) As the spell, but you must make 2 saves to end if you fail the initial save.Ġ9 Acid Blast (Dex) The target and all adjacent creatures take 6d10 acid damage, save for 1/2.ġ0 Wrap (Dex) The target is sheathed in force and unable to move (or be attacked) until it makes a save.ġ1 Condensed Air (Str) Grappled by Air, DC20 to break/escape with Athletis or Acrobatics.ġ2 Gravity Well (Str) Until you make a Str save you are captured under heavy gravity - incapacitated. Dec 22, 2011, 11:43 am I need a replacement for a beholder in Pathfinder. ![]() Lasts until the end of your next turn.Ġ5 Domination (Wis) Charmed, and you must follow the mental orders of the beholder. You become an ethereal spirit standing above your body that can't interact with your current plane until you make a save at the end of your turn.Ġ3 Phantasmal Killer (Int) As the spell, but an Intelligence Save.Ġ4 Psychic Blast (Int) Stunned, 4d10 damage. I usually use 5 standards and then 5 'originals'.Ġ8 Petrification (Dex - or Con - I use Con)Ġ1 Banishment (Chr) - If not from this plane, banished home, If from this plane, repeat save to come back, incapacitated until you come back.Ġ2 Sever Spirit (Chr) - Your spirit is forced from your body. giving each one a distinct suite of terror. I've always been a fan of making each beholder have their own suite of eye rays. ![]()
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